"use strict";
cc._RF.push(module, 'db95edyQ3RJbJ+k4R15vjrG', 'Const');
// scripts/Game/Const.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.dirList = exports.HALF_HEIGHT = exports.HALF_WIDTH = exports.MODE_NAME_MAP = exports.ANGLE_TO_RADIAN = exports.RADIAN_TO_ANGLE = void 0;
exports.RADIAN_TO_ANGLE = 57.29577951308232;
exports.ANGLE_TO_RADIAN = 0.017453292519943295;
exports.MODE_NAME_MAP = {
    0: '普通模式',
    1: '最新关卡模式',
    3: '神奇汉字',
    4: '玩梗消除',
    5: '连线达人',
    6: '普通模式',
    7: '普通模式',
    8: '普通模式',
};
function HALF_WIDTH() {
    return cc.winSize.width * 0.5;
}
exports.HALF_WIDTH = HALF_WIDTH;
function HALF_HEIGHT() {
    return cc.winSize.height * 0.5;
}
exports.HALF_HEIGHT = HALF_HEIGHT;
exports.dirList = [
    { x: 0, y: -1 },
    { x: 1, y: 0 },
    { x: -1, y: 0 },
    { x: 0, y: 1 }
];

cc._RF.pop();